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Lamea132

Chase that bag and not bricks
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Artist // Hobbyist // Digital Art
  • June 30
  • United States
  • Deviant for 5 years
  • My Linktree
  • She / Her
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Albino Llama: Llamas are awesome! (66)
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My Bio

Discord: La Mea#6301

Steam Profile: https://steamcommunity.com/profiles/76561198450869167/


What's up everyone? My name is La Mea and I am a 3D Renderer. I hope you all will enjoy my content. I don't take requests unless its from very close people or friends or I ask since I would like to work at my own pace and do what I'm happy with, but you are free to ask me for help with something. You are also free to use my render as long as you provide credit to that render and not use it for misinformation though I would feel safer if you ask to use them.


I can help you do these listed things for now:

Color Street Fighter V models

Edit Sonic Textures

Coloring MK11 Textures

Anything regarding Blender 2.79 as long as it's not rigging or modeling (I don't really know how to do those efficiently yet.)

Maybe some of the things in XNALara

Extracting Unreal Engine Pak files in Umodel


Things that I can't help you with right now:

Importing Mortal Kombat 11 Models (The process is sort of complexed and my computer is terrible with 2.80+. My laptop doesn't have enough storage capacity to download the game, with my laptop's max is 57.4GB). To make up for it, this guide can teach you how to do what I cannot: https://www.youtube.com/playlist?list=PL_vByDZGX_XX4S9N2hyLYxIJgWSmgVBw0


Anything with MikuMikuDance since I don't have any experience with that software, but I do use the mmd_tools add-on in Blender. Here is how to import it to Blender: https://deviantart.com/crazy4anime09/art/MMD-to-Blender-2-79-Tutorial-718326270


Modding in general as I don't have any experience in that also.


Favourite Visual Artist
Tyson Heese
Favourite TV Shows
Wild 'N Out, Martin
Favourite Bands / Musical Artists
Crush 40, Jake Kaufman, Gametal, Insaneintherain
Favourite Games
Final Fantasy, Sonic the Hedgehog, Super Mario, Street Fighter, Mortal Kombat, Watch Dogs
Favourite Gaming Platform
Xbox, Nintendo Switch, Steam
Tools of the Trade
Blender 2.79, GIMP, Paint.NET, XNALARA

Post Spotlight

How To Color Mortal Kombat 11 Textures by Lamea132, journal

Yahooooo another tutorial!!! This one is about, of course ripping models from things like Sonic Frontiers and Sonic Forces in a (hopefully) easier way. The tutorial that's linked below is a YouTube tutorial dedicated to importing models to Sonic Frontiers, but I felt like making a text version. Please support the people below who made all this happen. Let's begin. Things I used/sources: Where I'll get the tools from - Sonic Frontiers Model Import Tutorial [Sonic Frontiers] [Tutorials] (gamebanana.com) Mod I'll be using: Shadow T-shirt Mod [Sonic Forces] [Mods] (gamebanana.com) Blender 3.5: Download — blender.org NOTE: The tool the person who made the video tutorial uses contains tools that help rip other games like Sonic Generations, Sonic Colors, etc. In this tutorial, I'm only doing the models from Forces/Frontiers. Getting the tools Now in this link Sonic Frontiers Model Import Tutorial [Sonic Frontiers] [Tutorials] (gamebanana.com) the person who made this tutorial laid out
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Hey, what's good, y'all! I just wanted to give you a heads up on where I'll be at in case y'all wanna chill and allat cause I'm bored. Once again, I'll plug in my Linktree where I'll be on Discord, Twitter (tho that might change idk), and Bluesky since the site's going public today along with my other socials. If y'all are gonna friend me on Discord, make sure you put your usernames in the comments cause I be thinking some people are scammers and they're not lol. http://linktr.ee/La_Mea. I'm still gonna be here btw but I'm on other sites, too.
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So for those who've extracted and messed with the SM2 models, y'all ever noticed that when you move certain parts (legs, jacket for the Best There Is suit, etc.), they stretch rather than move correctly? If so, this tutorial will (hopefully) help you! In order for this to work you'll need to: - Know the basics of Blender (cause that's what I'm using) and it's interface. The #1 most important thing. - Know what weights and vertex groups are. - Of course, have a Spider-Man 2 model (or any model that can have this problem. Haven't done this with any other game model that has this problem but it doesn't hurt to try this.) -Have this Blender addon (at least for version 4.0) cause the raw model files are in the .ascii format and idk any other addon that can import these lol. Sources: - Where I get the files (PS5 > Marvel's Spider-Man 2 (also this folder was just made and put out so not every single thing will be there as of right now. I am also not the person who's uploading these files
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Profile Comments 45

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You're welcome! Your art looks amazing and your redesigns make me smile!

I value your appreciation 😸

Thanks for the fave!

Deadpool

You're welcome!

Thanks for the fave